| If you still have not sampled any of the Need for | | | | created an atmosphere that will help players feel |
| Speed games on the PS2, then it is chiefly an | | | | like they are truly part of the game. The |
| arcade style racing game where you start off | | | | atmosphere is attained not only through the |
| with one car and unlock more as you run through | | | | songs played during the game, but through the |
| all the game's challenges. Throughout Need for | | | | sound effects as well. EA has focused all their |
| Speed Carbon, you have to continuously build up | | | | efforts in making this game feel like a real racing |
| your car buying upgrades to make you better | | | | event that they have used real-life car models |
| able to edge out more challenging competitors. | | | | and recorded them accelerating, decelerating, |
| There are three classifications of cars to be used | | | | doing slow and fast turns. Then they integrate |
| in this NFS game: Tuner, Muscle, and Exotic. | | | | this into the game, giving players the feel and |
| Whichever you choose among these cars to | | | | illusion of driving a real car model on the track. |
| drive, you'll eventually unlock other types of cars, | | | | This game also features some good Drift races |
| which is apart from your starter type. So if you | | | | that you can choose to partake in, but you may |
| want a nice variety of cars in your collection, then | | | | also wrap up an entire run without having to |
| that is possible. This version of the Need for | | | | compete in even one Drift event for the entire |
| Speed game on the PS2, as previous games on | | | | time. Also worth noting is that Most Wanted is a |
| the series, is not difficult to learn and play. As you | | | | much lengthier game which requires you to |
| would have expected of games from EA, the | | | | complete the Blacklist, contend with 14 bosses, |
| controls are quite responsive. The only aspect | | | | while in NFS Carbon you only have to compete |
| where the game seems to be flawed is when | | | | with 4 bosses all in all. For you to make this a |
| trying to 'drift' round the Canyon Corners. As the | | | | truly rewarding gaming experience, you need to |
| cars shift too much, your car could end up | | | | constantly improve your car. And to make sure |
| mounting over the side of the cliff. Another thing | | | | that you have the best car possible, you can |
| that's worth mentioning is the button for the | | | | utilize the all-new Autosculpt feature which enables |
| boost. If you play both Burnout and Need for | | | | you to customize your own car, as well as its |
| Speed games, it is easy to mix up the controls | | | | design. You can let your imagination take over this |
| for both this game. The L1 button is the boost | | | | one. Although lacking an online feature, you can't |
| button for Burnout, while R1 is for Need for | | | | really take anything away from Need for Speed |
| Speed. Also, the controls for both these game | | | | Carbon on the PlayStation 2. It has got all the |
| series are quite identical, for the most part. This | | | | right goods! |
| game features a wide array of artists included in | | | | Geoff writes for the Sony PlayStation 2 website |
| this latest iteration of EA's Need for Speed | | | | Absolute PSP News which includes need for speed |
| franchise. This time around, the developers have | | | | carbon cheat codes, help and guides. |