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Article #361: Need for Speed: Prostreet Overview

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Good-bye open tracks, the police, traffic easy task, because 26 brands are
and the night lights of big cities. Need represented in the ProStreet. According
for Speed ProStreet does not need them. to John Doyle, each company has permitted
One of the oldest series, one of the not only changing details, but also
first to open the theme of neon glamura rolling over and completely destroying
in racing arcades, is moving toward their automobiles. And the accidents will
greater realism. And it's not only about surely be present in the game - because
the desire to do something new each year. there is no police, the "villains'" part
"Subculture of street racing is gradually will be taken by computer racers. More
moving away from the stereotypes of the aggressive than before, the AI makes
film "Afterburner", - explains John mistakes more often, sometimes creating a
Doyle, the producer, and the authors want truly epic scrapyards.
to reflect it in the game. Closed tracks An already familiar to us Autosculpt
without cops and traffic - these are the tuning system has also been developed. In
new rules. Clumsy attempts to compete addition to external tuning, which ceased
with Grand Theft Auto with its open to be purely decorative (it affects the
cities are gone. Do not expect behaviour of a car), there is technical
commercials with beautiful top models tuning. Virtual mechanics are free to
against a backdrop of green screens from choose any of the 30 options for the 90
Need for Speed: Carbon and Most Wanted. parts; the player is able to test car
However, the story itself is present in parameters in an aerodynamic tube. Those
the ProStreet - players need motivation who don't want to choose tyres and engine
the EA Black Box studio believes. parts can limit themselves to simplified
The realistic damage system, just the one mode settings. Or, which would be even
the fans of Need for Speed dreamed of for easier, can download a drawing of the
several years, is the pride of the tuning made by a friend and use it for
developers. Cavities on the cars, his own car. The game has four modes :
shattering glass - any clashes have Grip (traditional circuit race), Drift
implications, so only the most skilled (has changed much due to the physical
and accurate racers will get to the model), Drag and Speed Challenges. New
finish. All the others' cars will fall Need for Speed ProStreet is approaching
apart or will lag behind until the realism more seriously than the
finish. And repairing an automobile is an predecessor, so the designers have made
expensive pleasure. electronic assistants for the game. By
EA had to conclude agreements with changing settings, the player can choose
automotive companies in order for the what he or she likes - a simulator or a
damage and the advanced tuning to have classic arcade game.
appeared in the game, which is not an






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